Showing posts with label Once Upon a Time. Show all posts
Showing posts with label Once Upon a Time. Show all posts
Saturday, August 24, 2013
Prodigal Son: The Recap Part 2
Re-reading the earlier posts was a bit sad, knowing that things petered out like they did. But I also see a lot of good stuff in there, stuff that I may try to build on in the coming weeks and months. These ‘recap’ posts are in part to try to inspire me to get off my creative ass again and try for something. So if you’re interested in what I’m saying, that’s great. But I realize these may not be especially riveting for those not interested in tabletop roleplaying.
Part Eleven: My Sandbox or Yours?
Part Twelve: The Campaign Trail
Part Thirteen: Back on the Horse
Part Fourteen: More Homework
Part Fifteen: Game Night
Part Sixteen: The Role of the Player
Part Seventeen: In Tune
Part Eighteen: Reading Science Fiction
So, that catches me up to where I left off on publishing Prodigal Son articles back at the beginning of 2012. I had two more pieces, one I scrapped when it was half done, the other I just never posted because my heart wasn’t in it (covering the second and final Game Night). I’m not sure if I’m going to start the column up again or not. But I’m giving it serious thought, especially as I’m giving serious thought to once again trying to get a band together to make some gaming music (figuratively speaking there…I mean play some games). Time will tell.
-Matt
Monday, May 6, 2013
Matt’s Week in Dork! (4/28/13-5/6/13)
Sunday, Ben and I stopped into Comics and Gaming, a new shop in downtown Fairfax. It seems like a good location, and the folks were friendly. A bit more magic-focused than I’d like, but that’s what brings in the bread. It’s nice to have a game store somewhere nearby, though. The only other one I know of is about 10 or 15 miles away, and frankly, has the smell of death about it. Maybe I’ll be able to dust off the old tabletop games again, as hosting game night at my place kind of petered out, with everyone being so busy all the time (edit: I went to the Gainesville location later in the week and wanted to reach across the counter and deck the employee, so you never can tell).
Pain & Gain: “Jesus Christ has blessed me with many gifts; one of them is knocking someone the f&%k out.” This is the best Michael Bay movie ever. Hands down. It’s also probably the best Marky Mark movie. Three giant dumbass muscle heads stupid their way through a life of crime. Time and again, you just can’t believe people would be this dumb, and yet… Though I’m quite sure there were plenty of liberties taken, the movie does have to remind you it is based on a true story. Seriously. It’s so dumb, but it’s so funny, but it’s so dumb. Dwayne Johnson is a mad genius. He’s snorting coke of a stripper’s ass and loving Jesus like it’s his job. Fantastic. From what I understand, some things were changed/dropped from the real story of these Three Musketeers of Muscle because they were so stupid and insane the filmmakers figured the viewing audience wouldn’t be able to suspend disbelief. Truth being once again, stranger than fiction. Like pretty much all Michael Bay films, it is a bit overlong. But, unlike most, I wasn’t bored. It’s kind of like an extended dramatization of a Darwin Awards entry.
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| I believe in fitness. |
On Sunday afternoon, I burned through the first two volumes of Scott Snyder’s new Swamp Thing series, still riding the high of finishing up Alan Moore’s six volume cycle. So far, so good. There are a few things I’m not in love with. But for DC today, it’s right up at the top. I’m generally not too impressed with most of what I’ve read from DC’s New 52 (or their other stuff…or from Marvel, for that matter). But this is good. Bring on Rotworld, I guess. And I read another volume of Invincible. Dang, that’s a fine comic. So stressful, but so good. The best superhero comic out there.
Austin Powers: The Spy Who Shagged Me: “Don’t worry momma. Things won’t get weird.” Time travel, mojo theft, a fat bastard, a mini-clone, chest hair, and a young Number 2. The second outing for idiocy’s answer to James Bond, Flint, and Matt Helm strolls back into my cold, dead heart. These movies are so appallingly stupid, and I love ever ham-fisted and ignorant moment. Sight gags, references, goofing off. You have to be kind of smart to be this unbelievably stupid. And if that statement is correct, they had to be really, really smart to make this film. I know many don’t like the third film in the franchise, but I think they get better with each movie. This one is more together, with consistent laughs than the first. Also, check out the scene that plays during the credits…the one with two Austins. Yeah, that’s gonna be me after the advent of cloning. Get ready world. Get ready.
Doctor Who: The Happiness Patrol: “I make sweets!” Like Paradise Towers, this story arc always stuck out in my memories of Sylvester McCoy’s tenure as The Doctor (fooling my memory into believing I liked his years in the role). Also like that story, this one features an Earth colony turned horrible distopia, with an ultra-80s 2000AD/Max Headroom/Mad Max vibe. Kandy Man, man. Holy nuts. Kandy Man. Is this a great story? No. But it’s so wacky and weird, and the visuals so much fun, it still holds a place in my heart. So far, the good VS. awful is about 50/50 for the McCoy years.
Star Trek IV The Voyage Home: “How’d a nice girl like you get to become a…citation biologist?” The final film in the trilogy within the series, this time we find Kirk and crew hobbling home in a Klingon ship when Earth gets assaulted by an alien probe. With some rather startling leaps of logic and faith, they head back in time to find some humpback whales who might be able to drive off the probe. You know. That old story. Once they get to San Francisco of the 1980s, it becomes an Escape from Planet of the Apes style ‘aren’t we all crazy?!’ kind of look at then contemporary culture. The film has all the subtlety of Michael Bay directing a Ke$ha video, but it’s charmingly light hearted, and a nice breath after the heavy stuff in parts II and III.
Breathless: “Guess I always kinda liked cuttin’ stuff up.” I’m not sure quite what this movie was aiming for. Clearly, it’s at least partially an attempt to do a Tarantino film, with all the stylized dialog and weird combination of knowledgeable yet dumb as post kind of petty criminals. It reminds me a bit of Bound, though it lacks a good deal of that film’s charm. The Texan idiocy is a bit tough to sit through. About 30 minutes in, I realized it was going to be one of those ‘one location’ films. As such, it’s not bad. But it has some low budget/film school failings. The dialog is a bit too self aware, the performances a bit too affected. Still, it’s OK.
Beyond the Black Rainbow: Looking back, this should probably have been on my top 10 of 2012 (yes, it came out before in Canada, but only became available in the States last year, so I count it). It reaches back into the late 60s, the 70s, and early 80s, to the Hippie and post-Hippie, New Age, Utopian idealism, science and drug fueled dreaming of transcendent reality shift. Those folk who wanted to unshackle humanity from its traditions, reach for something new, and become more than human. The film lives in the dwindling days of their shattered dreams. This was the stuff I was most fascinated by while watching the middle seasons of Lost, with the Dharma Initiative, those broken dreams of failed seekers. The sinister side of the quest for perfection. These people dropped the ceremony and jargon of traditional religion, but held on to the mindset, still trying to fill a nonexistent void with aspirations for a better world forever out of reach. The operatic and surreal score, as well as the ultra-saturated colors, and intentionally jarring editing create that feel of early David Cronenberg or Don Coscarelli. It’s simultaneously hypnotic and disquieting, beautiful and grotesque. If you haunted video stores in the late 80s and early 90s, picking through the weird movies you’d never heard of, hoping to find a lost gem, check this movie out. That’s the feeling I get when I watch it, like when I saw Lifeforce for the first time, Logan’s Run, Idaho Transfer, Lightyears, or The Company of Wolves.
And I read an advanced reader copy of Ashley Cardiff’s upcoming book Night Terrors. I don’t know if it’s going to be released as a humor book, or a sex book, or just a memoir. Whatever the case, it’s a danged funny, extremely dirty, and occasionally dark look at becoming an adult in this era. Cardiff looks at the world in a way not unlike my own, and went through similar growing pains, so I frequently empathized with her in all her awkward and confused glory.
On Saturday, Brad and I did a comic shop crawl. Other than one obnoxious jerkwad running a register at the last place we hit up, it was a good time and a good day. The selection this year seemed a bit sparse, and perhaps a touch uninteresting. But the turnout seemed good, especially among families with kids. That’s heartening. Later on Saturday a fairly large group of us went out to the newly opened Alamo Draft House Theater to see Iron Man 3. The place seems pretty cool. They serve you food where you sit. You’ve got a nice shelf in front of you where you can keep your food. The prices are competitive (popcorn is fairly cheap for a theater, actually). And the experience is pretty good. Can’t wait to go out in a couple weeks to see They Live (with sunglasses and bubblegum).
Iron Man 3: Did you like the first two Iron Man films? If so, you should enjoy this. If not, this won’t change your mind. I feel similarly lukewarm on all three, though I think they’ve gotten marginally better each installment. Robert Downey Jr. is less charming in this film, relying instead his impeccable comic timing. Honestly, the story felt kind of superfluous, with few interesting moments. The Extremis business has potential, but as was the case when I made a brief attempt at reading an Iron Man comic, it doesn’t work. There are parts of the beginning and middle that were really interesting, but the final mega-action battle at the shipyard was glaringly uninspired. The stunts and suit-gags stopped wowing me sometime near the middle of the first film, and they feel like extremely old hat here, like an ancient stand-up comedian dragging out the same jokes night after night. It’s fun enough popcorn entertainment. But I still prefer Thor and the first two thirds of Captain America.
-Matt
Monday, January 23, 2012
Matt’s Week in Dork! (1/15/12-1/21/12)
After a good start to my week in dork, things calmed down a bit. Well, actually they didn’t. I was extremely busy with all kinds of stuff, but little in the way of dorkiness. Without further ado, the movies.
Malibu Express: Wow. The 80s. Sometimes I forget just how much changed in the 90s, when they stopped putting nudity in movies. Or, cut back substantially. There must be a topless woman every two minutes in this cheese filled goof-fest. Pseudo-Tom Selleck Darby Hinton smarms his way through scene after scene of pretty and not so pretty women being compelled to find him sexually attractive for some reason. Oh, and there’s a murder mystery or something. And spies, I guess. Yeah, it’s dumb. Very dumb. But you don’t watch movies like this because you want smart.
The Teacher: Holy smokes. The 70s. This film has some of the most twisted morality I’ve seen in a while. A neighborhood full of bored housewives all lusting after a young man (seemingly, even his mother). A kid falls to his death and it’s no big thing. A murderer on the loose and…well, you know. Boys will be boys. And women will be statutory rapists. Angel Tompkins is extremely cute, but this movie feels icky on so, so many levels. When the kid’s mom pretty much feeds her son to The Teacher (Tomkins), saying he needs to learn to be a man, it just feels…Ugh. But, go-to TV hoodlum Anthony James is great as the psycho stalker. And oh, man, that ending.
Cadfael: A Morbid Taste for Bones: Cadfael heads to savage Wales in this episode of the always cool UK mystery. He faces some interesting moral questions and pulls some kind of dubious stuff, but keeps to his own moral compass, as usual. Plenty of twists and turns. Good stuff.
Caged Fury: Oh, no. Someone is kidnapping out bimbos and brainwashing them into human bombs. This ugly, shoddy movie is basically an excuse to get some moderately attractive girls to take their tops off, which wouldn’t be so bad if they’d done so more often, and spent less time on the awful script and acting. These made in the Philippines movies are just never as good when Pam Grier isn’t there. The really shocking thing about the film is that it wasn’t made in 1972, but 1984. Everything about it looks MUCH older than it really is.
St. Valentine’s Day Massacre: A great cast of ‘that guy’ actors fills out this by the numbers, narration heavy mob movie about the early power plays of Al Capone. It feels a lot like those 50s FBI films Fox put out a decade or so before, but without a central investigator to hang a plot on. It’s worth checking out, for sure. But nothing amazing. That said, the film features some really good mat paintings and looks very good for what was no doubt a low budget.
I also watched a few more episodes of Star Trek. Season 3 is all over the place. Some good. Some awful. I love the cast, and I love the feel of the show. But I wish they were a little more consistent, and consistently good.
I read one of the short Star Wars Adventures graphic novels for kids, Luke Skywalker and the Treasure of the Dragonsnakes. I like that these are all set in and around the original films, expanding in little ways the beloved movies of my youth. And like all the best Star Wars stuff, they’re done by folks who love the movies, not by Lucas, who seems to have nothing but contempt for his films and their fans.
I sat down and read the first (of hopefully many) volumes of Rocketeer Adventures, which I also wrote a review of here. So much fun.
And I had my first game night since my road back to gaming began. Read about it here. I can’t wait for the next one. I’ll have to figure out my schedule and see when that’ll be. I also posted another Prodigal Son, about what players should do to prepare, here.
Found myself listening to a lot of old timey pop music this week. Some radio hits of the late 20s, among others.
-Matt
Monday, January 16, 2012
Prodigal Son: Game Night
Part Fifteen
So, this past weekend, I threw a game night for a few friends. Nothing formal. In fact, I wasn’t even sure it was going to happen at all until it happened. Just a few friends over to the apartment to try a couple of games. I didn’t even know what we’d play, because I didn’t know how many would be showing up. It ended up being four of us, which is a good number. A lot of games are made for four. (I have games for 2 to 10 people, but some numbers become a limiting challenge).
We started the evening with some food. Lisa and Brad were swell and brought dinner (and soda). Roast chicken and couscous. Mmm. I had some snacks I’d picked up at Trader Joe’s. Man, I feel like a hipster or a hippie, but I’ve really taken a shying to that place. Not great for everything, but you can always find something interesting. Had chili spiced mango, caramelized nuts (the big hit of the night), and salted seaweed snacks (quite tasty, though only Lisa and I dug them).
So, my friend Paul, my co-dork Brad, and his wife Lisa sat down with me to play a game of Settlers of Catan. Turned out, we’d all played it before, but we were all a bit rusty (me, more than anyone, I think). Though Lisa started out strong, and I actually got a few early wins, Paul dominated, winning the game. Brad and I spent much of the second half of the game hitting setback after setback. That darned Thief!
After rum & Cokes (or Diet Dr. Pepper), we sat down to a round of Once Upon a Time. Like nearly everything else, it had been a LOOOOOONG time since the last time I played, and I was very rusty. Nobody else had ever played it at all. So, after mucking my way through the rules explanation (they’re actually quite simple), we got started. It was a bit awkward going at first, but as the story unfolded, we all started getting into the swing of things. Eventually, Paul brought it all home and won the game. The second game went much better and smoother. Also, much more cutthroat than I’m used to, with the story changing hands fast and furious, then coming to an abrupt but proper ending; Lisa pulling victory out with a sudden grab for storyteller.
Sadly, at that point, I had to call it a night. There were requests to play a third round of Once Upon a Time, but I know from experience that a third game always devolves into a mess. I’ve never had a third game that was any good. Plus, it’s good to leave a game wanting more, I guess. Lisa certainly seemed interested in getting her own copy, too.
Overall, the evening went quite well, I thought. Good to have some friends over. It had been a long time since I last entertained. And this was the first time in many years that I played solo host for anything other than a movie night. I hope to do more soon. And of course, the idea of getting a roleplaying game together continues to be the Holy Grail of this Dork’s life. Time will tell.
-Matt
Saturday, February 26, 2011
Prodigal Son: My Return to Gaming
Part One
I’ve liked telling stories since I can remember. So, it’s no surprise I started to write them down. I think I first started trying to write in fifth or sixth grade. I had this idea about really tiny people in a big world. Sort of like Honey I Shrunk the Kids mixed with The Lord of the Rings. My mom had always encouraged me to read, and my dad helped me develop my love of science fiction which would become a near obsession for a long time. And from that fertile field, I reaped many an idea. I would talk endlessly about them, until finally my dad told me about roleplaying games, and how they might be a good way to channel my creativity and try out some of my ideas. I already kind of knew about roleplaying. As a very small child, my brother had humored me by letting me play in his D&D game (I was a lizard man, and I kept eating people…I guess I’ve always been a little warped). But my father reintroduced me to gaming with The Basic Roleplaying System and Worlds of Wonder. This was the same core game mechanic used in the classic, venerable Call of Cthulhu. The system was very simple and very intuitive. Percentiles are pretty easy to figure. You have a 50% skill in sailing. Roll the dice (two ten sided dice to give you percentiles) and try to get 50 or under. Simple. Oh, sure, there were other things you could plug in, more advanced rules, special powers, blah, blah, blah. But once I had the basic idea down, I ran with it. I quickly started recruiting my friends into a small gaming group, and we began our wonder filled trips into the imagination.
Fast forward a few years and my oldest brother opened his own game store, and gave me a job. I was in heaven. I suddenly had the opportunity to sample many different games, many different gaming groups, and many different gaming philosophies. I had conversations with other players, and with other game masters (or dungeon masters, or referees, or what have you). My worlds opened up and my skills both as a player and a game master improved and went into new and unexpected directions. I even began to feel confident enough to run games for experienced, and much older, players (at about age 19, I had players ranging from around 14 to 45), and to tackle games I had believed to be too daunting for me (Call of Cthulhu, Ars Magica, and more). I found many different games to love, a few to hate (Dungeons & Dragons…Rifts…I’m looking at you guys!), and I forged many friendships (some that last to this day, despite vast distances).
But the years went on, the industry changed, the economy changed, the clientele at my brother’s shop changed, and yes, I changed. As much as I loved gaming, and as much of my life as I’d put in to the shop, I had to move on. I didn’t leave gaming behind. I set up a room in my house and continued to run Fading Suns (still a favorite of mine). But that eventually fell apart, as these things do. It had a good run; something in the range of two years of fairly regular weekly sessions. My games became more and more sparse. I’d play something here, run something there. But, not being surrounded by games every day or meeting gamers every day, I just didn’t have the access to the network I once had. This was still the early days of the internet. It was common, but not as ubiquitous as it is today. And even when I was finally online and active, most of the fans of the games I liked were scattered across the country and even the world (why was Fading Suns so popular in Germany, when almost nobody played it in the States?), and almost nobody lived within a reasonable travel distance from me.
Finally, as some friendships ended and others began, schedules became more and more difficult to work around, gamers started settling down and having kids, and I hung up my gaming hat. Oh, I didn’t know that I had done it. I didn’t admit it to myself. But as months turned to years, I eventually realized that I wasn’t gaming anymore. At some point, I got into reading graphic novels, and suddenly, I found my game books getting boxed up to make room for trade paperbacks of Hellboy and Conan. Oh, sure, my GURPS historical supplements were still out, so I could grab one of their well researched overviews of various cultures if I needed an interesting tidbit, or needed to know who the Egyptian god of rivers was. But more and more, they were packed away, put in a closet, and if not forgotten, ignored.
Over the years, I’ve had occasional spurts of gaming interest. I meet someone who is interested in playing, or I have a particularly cool idea. And suddenly, I’m typing away furiously, getting all my ideas down as fast as possible; reading over a few game books to re-familiarize myself with a system or a setting. I map out a few sessions, and maybe think about where the game might go if it works out and players want to keep going. Maybe I’ll ask a few other people if they’re interested in getting in on a game. But then life gets in the way. Schedules conflict. People get married. People move, jobs change, kids show up, etc. And after a couple months of trying and failing to get things together, the fire dissipates, I get interested in something else, something that is actually happening, like a new graphic novel, or a new TV series, and the hope of playing a game, or running one, goes away again. It has now been nearly a decade since I gamed regularly. About half that since I last played or ran anything at all. I moved to Virginia from my home state of Maine a few years ago, and every now and then have thought about, even attempted getting a game together. Nearly two years ago, I got so far as to have people make up characters and design a ship for a Star Trek game, that if my memory serves me was a pretty cool idea. But, again, life got in the way, and the iron cooled, and I was never able to get it hot again. Numerous times over the years, I’ve got a hankering to run Ars Magica, which is sort of the Holy Grail of gaming as far as I’m concerned. It’s a massively demanding, but equally rewarding game of epic scope. But it takes a certain type to run and to play. I think I can run it (I have to a limited degree a couple times before). But I have yet to find one, let alone four, six, or eight people to play. However, of all the games I’ve run or played, it is the one I most frequently come back to, even if it’s all for nothing, to design characters, scenarios, and the like. Maybe, one day, I’ll make it happen. I’m still young, sort of.
This is where I was at, a few weeks ago. Sure, I know a few people who might be into gaming, but not enough, or not in the right place to get a group together, or not interested in the same things. Then my former roommate and frequent partner in crime came to me with a lifeline of sorts. He had two people, plus himself and his wife, who might be interested in doing a little roleplaying. All four novices. The initial idea seemed to have been an attempt at reading about or playing D&D, a game I particularly dislike. Though I might be desperate enough to try it. I countered with a few ideas of my own. Some games that might appeal to non-gamers. And, somewhat secretly, I rubbed my hands together. The chance to mold gamers; to direct them into the sort of gaming philosophy I like… Well, maybe. In this day and age, trying to get people together for a regular, weekly game night seems to be harder than finding the Gold Monkey. Heck, getting people together for a single gaming session is hardly a picnic.
But for the first time in quite a while, people are expressing an interest in something that has been close to my heart for a long time. That special mix of traditional storytelling, improvisational theater, and game that is roleplaying. As much as I say ‘I’m a writer’ in my heart, I am now and always have been a gamer. Gaming has changed, and what I like has fallen out of fashion. Online gaming has somehow snapped players away (I’ll never get that, as the interaction and imagination just aren’t there, even in the best examples). Social pressures have always hurt, holding gaming perpetually in the realm of super-nerds. And the consolidation of so much of the gaming industry into the hands of one multi-headed hydra of a company (Hasbro) has killed a good deal of the creativity and variety of the early 90s’ Golden Age, when new and experimental games were hitting the market all the time, and people had enough disposable income to try them out. But people have always loved a good story. And who among us hasn’t heard a story and said to themselves, ‘that’s not what I’d have done.’ So long as that remains true, there will be a place for roleplaying games. Even if it is a quiet, removed, often overlooked place.
I’ve been away for many years. Never quite giving up. Never quite forgetting. But away, none the less. I hope this is the story of my journey back. Back to something that has given me so much joy, spawned so many memories, made so many friendships, and yes, been witness to an occasional heartbreak. I’m not returning to my youth. I wouldn’t want to. But I do want to rediscover an old joy, and perhaps bring it to some new friends.
-Matt
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