Sunday, June 19, 2016

Comic Review: American Barbarian



“I’m heading out to kick some more ass, but I need an army...Anybody want to come with me?”

    If you enjoy the wilder side of comics, you have to look to Tom Scioli.  Clearly an artistic descendant of Jack Kirby, Scioli’s storytelling is balls-out crazy. I first came across his work on Godland, a wild take on The Fantastic Four.  But after meeting him at a convention, I had to read The Myth of 8-Opus, which was marvelously weird.  And then...And then he took on Transformers VS G.I. Joe.  Holy Mother of Crap. I’ve been sitting on American Barbarian for a while, now.  But this week, it was time.

“I’ve got God’s balls right here!”

    Like some kind of 70s, Saturday morning cartoon, jacked up on some hard drugs, and pumped up with unchained comic book imagination, American Barbarian tells an odd tale. The red, white, and blue haired warriors who have traditionally defended a good kingdom have produced an ultimate incarnation.  When a giant, evil, Egyptian Pharaoh with tanks for feet roars across the world, only one man can stand in his way.  Well, one man and a bunch of other weirdos he recruits for the efforts.

“R-E-V-E-N-G-E-!-!-!”

    It kept reminding me of weird stuff like the Thundarr The Barbarian cartoon and Killraven comics.  But with Scioli’s particular brand of over the top weirdness. It’s a refreshing bit of fun that absolutely revels in the comic book medium, blazing with colorful splash pages and likes of insane dialog.  A must read.

-Matthew J. Constantine

Comic Review: Battling Boy



    Paul Pope is one of those names in the comic field I’ve heard bandied about for many years, but I don’t think I’ve ever read anything from him.  I saw Battling Boy go by once upon a time and purchased it with little reason. I finally picked it up this week and gave it a go.

    Playing with various comic tropes and variations on classic characters has become almost a subgenre in itself.  This one takes us to a world kinda like our own, but with a dieselpunk twist. A major metropolis (here called Arcopolis) is under siege by a chaotic wave of various monsters. It is protected by a Rocketeer-type hero, but things don’t go well. In the meantime, the son of a Thor-like god-hero is nearing his coming of age, and is sent down to this troubled world to become a man. Pretty simple, but it works. There are a lot of little nods to comic book traditions.

    The art is weird and a bit ugly, but in a charming way. And it’s colorful, with a peculiar color palette. It works fairly well for the story and setting, especially when it comes to the monsters. There is some clever work in the dialog and a pretty good story. If I can complain about anything, it’s that the book doesn’t feel complete. I don’t just mean that it’s open for continuation, but that it feels like it should have been half again as long, with a bit more of a conclusion.  Still, it’s good and worth a read.

-Matthew J. Constantine

Comic Review: Old City Blues 2




    Giannis Milonogiannis takes us back to New Athens, 2049. More cases of cyber-crime hit the city, and the Special Police have to figure it out and take it down. The second volume of this old-school style cyberpunk comic series is more of the same. But that same is some very enjoyable stuff.

    The writing is quick and confident. The art leans far more into the realm of manga/anime than I like, but not so far that I couldn’t make my way through. A lot of Cyberpunk anime draws pretty blatantly from William Gibson specifically among genre titans, and this does the same. I was frequently reminded of Count Zero and some stories from Burning Chrome.  Evil megacorporation; scientist pushing things too far, cyber-psychosis, the slums, cyborgs, and some explosions. But it’s all handled well, and worth reading for genre fans.

-Matthew J. Constantine

Wednesday, June 15, 2016

Book Review: Old City Blues



    I’m a longtime Cyberpunk nerd.  William Gibson, Blade Runner, the works.  Giannis Milonogiannis dives into the classic tropes of the genre, filtering it through the Cyberpunk anime of the 80s and 90s, without picking up too many of the latter’s bad habits.

    The story is pretty typical of this sort of thing.  Cops VS corporations, corruption and cyborgs, and of course, A.I. and transcendence. But it’s all a lot of fun to read, and with a good use of rough artwork to create a mood. And the setting, a post flood, reconstructed Athens, Greece is certainly different.

    The stories are efficiently told, without seeming too rushed.  It took me back to some of the things I enjoyed in Cyberpunk years ago. If you’re into it, too, check out Old City Blues.

-Matthew J. Constantine

Sunday, June 12, 2016

Book Review: Cthulhu’s Reign



    “When the stars are right…”  Throughout the ever expanding Lovecraftian circle of weird fiction, there is an impending doom.  People who set themselves against the powers of the Great Old Ones and various cosmic menaces are fighting a holding action, a war of delays.  Eventually, the Universe will shift and Humanity as we know it will fall.  In some versions, we will become so alien ourselves that we will simply meld into the inhuman world to come.  In other versions, we will be swatted away like gnats.  But that doom lurks inevitably in our future.  With the Darrell Schweitzer edited anthology Cthulhu’s Reign, that future has come.  Here are stories set during or after that ending of all our tomorrows.

    After recently reading the really solid anthology Rehearsals For Oblivion, I was surprised and happy to find another anthology filled with solid stories. Not every one was a classic, but I don’t think there was a dog in the bunch. I’m not a fan of authors playing with tense, I’ll admit. So Mike Allen’s ‘Her Acres of Pastoral Playground’ didn’t thrill me.  I’m a traditionalist.  I like third person or first person, past tense; and first person only when done well.  But that’s my own literary prejudice.  Anyway, many of the stories were quite good, capturing very different moods and different versions of life under the crushing heel of apocalyptic revelations.  Brian Stableford’s ‘The Holocaust of Ecstasy’ is probably the weirdest, most out there of the stories.  Fred Chappell’s ‘Remnants’ leans further into the realm of outright science fiction than you often get with Mythos stories, which I enjoyed.

    If you’re into Cosmic Horror or Apocalyptic Fiction, this book has plenty to enjoy.  It’s a different take on themes Lovecraftian, a different angle to enjoy the Mythos from.  And there are lots of interesting ideas in it for readers who also enjoy tabletop roleplaying in the sandbox of Lovecraft and his disciples, as I do.

-Matthew J. Constantine

Thursday, June 9, 2016

Book Review: The Purple Sapphire



    There’s been a lot of back & forth about H.P. Lovecraft being racist. There was a kerfuffle a while back about getting his bust removed from the World Fantasy Award. Was Lovecraft racist? Yeah. Read his letters. He says some awful stuff. Stuff that was fairly in keeping with guys like him, from his background and geography, at his particular point in history. And that racism leaked into his fiction, mostly in the guise of sinister, swarthy foreigners. You could read a lot of his work and unless you’re looking for it, miss those dashes of racism. The same can not be said for other writers. Robert W. Chambers, who wrote the fantastically haunting collection of short stories “The King in Yellow,” for example, also wrote the terribly racist (not to mention goofy and overwrought)  “The Slayer of Souls.”  And then there’s John Taine’s “The Purple Sapphire.”  Wow. Lovecraft’s racism seems to me to have been the product of a sheltered upbringing, a dreadful time in American race relations, and general ignorance. John Taine’s racism seems similar to that classically British, condescending contempt for all people not “like us.”  

    In this particular book, the racism is directed primarily, and persistently against Asians, particularly Tibetans. There is so much talk of them being “filthy,” “dirty,” “covered in filth,” etc. that I thought there might have been some kind of cultural reference (Taine’s culture) that I was missing. But I don’t think so. In the author’s eyes, as seen through his characters’ eyes, Tibetans are dirty, ugly, filth covered sub-humans. And I’ll tell you, that gets mighty old, mighty quick. I’m used to swallowing a bit of old timey bigotry. It’s unfortunately part of the package when you’re a fan of the pulps and movie serials of the early 20th century. But this book goes beyond the usual levels. It reminded me of when I tried to read “Heart of Darkness,” but was defeated by the rampant hatred of non-whites that was clearly coming from the author, and not just a character. At the end of the day, the racism was enough to spoil this book. But it didn’t stop there.

    Getting past the chauvinism, it’s also a pretty terrible book. At nearly two hundred pages, there’s almost no story. There are long, tedious sequences of characters talking in a strange, stilted way that feels like a mid-level melodrama from the dawn of sound in motion pictures. You can tell the author thinks he’s writing clever dialog. But unless it’s packed with amazingly witty references that went over my head, it’s not clever. It’s just stilted and lame.

    The only saving grace this novel has, if it has one, is that the female lead is surprisingly useful and competent. I was struck on numerous occasions by how unlike many contemporary female characters she was. None of the characters were especially interesting or well realized. But she was on an even level with the two male leads. So, there was that. And that alone.

    To sum up; this book sucked.


-Matthew J. Constantine

Wednesday, June 8, 2016

Musings on the Lovecraftian Universe: Part 1


    What follows is not meant to be a scholarly exploration or dissertation. S.T. Joshi and others far, far more qualified and eloquent than myself covered any territory I might wish to navigate. Instead, it is simply my random thoughts about the Mythos (some call it the Cthulhu Mythos; Lovecraft called it Yogsothery; I’ll almost certainly use different names on different occasions). In part, this is to solidify or hash out some of my own interpretations that might appear within my fiction and in Lovecraftian roleplaying games I might run. And in part, as with all these blog posts, I hope (usually fruitlessly) to instigate some conversation on the topic. I called this “Part 1” because I assume I’ll want to revisit the subject at some point.

    You will no doubt notice that my ideas of the Mythos are heavily colored by the Call of Cthulhu tabletop roleplaying game. Absolutely. And I also don’t worry too much about ‘canon.’ This is true. Like Lovecraft, I tend to pick and choose, lift what I like, drop what I don’t, and re-combine it into something more to my liking. Any writer, or artist, or musician does the same thing. They’re not always honest about that. I stand on the shoulders of giants (and dwarfs, and mortal men).

    First up, some thoughts on hierarchy, gods, monsters, and the nature of the Universe. Lovecraft postulated a specific type of universe in his fiction. He broke with a good deal of horror tradition by putting forth a universe where there was no Divine.  The God of the Bible is a myth, and nothing more.  He takes that one step further and puts Humanity in a universe where we are completely alone, just a biological infection clinging to life on the surface of a rock ball, hurtling through a soulless void.  For some, that idea would be bad enough (I actually find it exhilarating and liberating, but that’s another post).  Lovecraft then populates the universe with beings so alien, so powerful, so mind blasthingly outside of our understanding that they seem to be gods; are worshiped by some as gods.  But they are not gods.  The gods of our mythology are at best made up, and at worst, masks pulled over the more terrifying reality.

    There seem to be different strata of these things. Some are powerful on a multiverse level, others are galactic scourges, others dominate worlds, and yet others slink in the shadows, hunting for scraps. Cthulhu, the most famous of these things, is to my mind nothing more than a very ancient, very powerful, very strange being from another world. Likely part of or a last remnant of some ancient, ultra-alien civilization. Some say he is trapped, but I think it more likely that he simply sleeps, under the ocean (or in a pocket dimension) in a weird city, filled with alien architecture. And while he sleeps, psychic projections of his dreams have tainted Humanity, especially the more sensitive and artistically prone, leading to cults and myths and even some ‘revealed’ knowledge. But Cthulhu isn’t the chief of these aliens; he isn’t a god, he isn’t the ultimate evil. Whatever he has planned, no matter how unfathomable to humans it might be, it is still the plan of a thinking being. He/it may not conform to the physics we understand, but he conforms to some deeper, physical truth we haven’t grasped. Like all the ‘beings’ in the Mythos, he exists in the Universe and follows its rules. The rules only seem to be broken due to our lack of understanding. Once again, I cite Arthur C. Clarke, “Any sufficiently advanced technology is indistinguishable from magic.”  In the case of Cthulhu (and many of the other alien beings/species in the Mythos), there is some technology, some scientific understanding that is either beyond our current understanding, or more troubling, beyond our capability to understand (at least with our current physical brains).

    Now, where I’ll probably get controversial is with my take on a few of the others.  Hastur, Shub-Niggurath, Yog-Sothoth, and Azathoth, in particular. I think of these not as beings; not as consciousnesses, but as embodied concepts or forces. Azathoth is blind creation, the Big Bang.  When an atomic bomb is set off, it momentarily communes with Azathoth. Azathoth lives in every star, in the heart of every atom. The ‘Blind Idiot God’ is simply manifest creation, spewing forth into the void. Hastur, on the other hand, is manifest entropy; the chaos of ultimate dissipation; the winding down and crumbling of all things. Shub-Niggurath is the manifestation of biology, of organic life. She is the drive behind certain types of matter coming together and forming into basic life forms, evolving into more complex forms, and spreading throughout the Universe. She is the drive for survival inside all life to its cellular core. And Yog-Sothoth is, in a sense, the binding agent. He is physics; he is reality; he is spacetime. These manifest concepts occasionally coalesce into things more rightly thought of as beings. They become avatars of their associated ‘god.’ The King in Yellow is a shadow, a reflection of Hastur. He is a concept, become flesh. A bringer of chaos and madness; a Typhoid Mary of Entropy. The Black Goat in the Woods is a similar residue of Shub-Niggurath. And when a so called wizard tries to gain Outside knowledge from Yog-Sothoth, he or she taps into an avatar of the concept, perhaps seeing weird glowing spheres or monstrous tentacle things. If, at the core of all reality, there is a burning mass of something, with things dancing around it playing insane music, then that thing is but a bleed-off of the idea of Azathoth; something of flesh and blood (even if it isn’t flesh and blood as we understand it).

    Compared to those manifestations of concepts, beings like Cthulhu, Dagon, or Tsathoggua are almost (I stress almost) comprehensible. Though defying our common understandings of life, they still seem to be individual things, things that are the result of something similar to evolution some kind of environment somewhere else in the Multiverse.  And on a much more relatable level are species not too dissimilar to our own. I don’t just mean Ghouls and Deep Ones, which seem entwined with us in some way; offshoots of a close branch on the evolutionary tree, or something produced by genetic tampering. But things like the Flying Polyps, the Elder Things, the Mi-Go, or the Great Race of Yith are not so unlike us as to be incomprehensible.  They are alien, with alien thoughts and alien feelings.  They may be technologically and culturally very different, possibly much more advanced, but they are just other creatures, such as ourselves, clinging to the faces of planets, trying to survive in a universe that carelessly grinds us all into dust. Their plans, schemes, civilizations, and kingmaking is no less pointless than our own. Perhaps we will never share enough common reference points to be able to satisfactorily communicate or cooperate with them, but we could potentially operate on roughly the same level with a bit of time and development. I suppose the same could be said for Cthulhu and others more on his level, but the scale of time and development would likely be in the billions of years, as opposed to hundreds or thousands.

    Codifying the Mythos is tricky, and perhaps ultimately pointless. It is malleable and changes with each author who dabbles in it. I think that’s part of what makes it so wonderful and strange. The Call of Cthulhu roleplaying game, by the nature of its game mechanics, needed to do just that; to solidify and classify the unimaginable. There are times where that makes some sense in the game, but I feel that once you go beyond species like the Mi-Go or the Deep Ones, you’ve really entered the realm of Clarke’s ultra-tech, where rules of what is and could be break down. How does that play out in a story?  How does that work in a game?  That is up to the author, I guess.

-Matthew J. Constantine