Showing posts with label Cthulhu. Show all posts
Showing posts with label Cthulhu. Show all posts

Wednesday, June 8, 2016

Musings on the Lovecraftian Universe: Part 1


    What follows is not meant to be a scholarly exploration or dissertation. S.T. Joshi and others far, far more qualified and eloquent than myself covered any territory I might wish to navigate. Instead, it is simply my random thoughts about the Mythos (some call it the Cthulhu Mythos; Lovecraft called it Yogsothery; I’ll almost certainly use different names on different occasions). In part, this is to solidify or hash out some of my own interpretations that might appear within my fiction and in Lovecraftian roleplaying games I might run. And in part, as with all these blog posts, I hope (usually fruitlessly) to instigate some conversation on the topic. I called this “Part 1” because I assume I’ll want to revisit the subject at some point.

    You will no doubt notice that my ideas of the Mythos are heavily colored by the Call of Cthulhu tabletop roleplaying game. Absolutely. And I also don’t worry too much about ‘canon.’ This is true. Like Lovecraft, I tend to pick and choose, lift what I like, drop what I don’t, and re-combine it into something more to my liking. Any writer, or artist, or musician does the same thing. They’re not always honest about that. I stand on the shoulders of giants (and dwarfs, and mortal men).

    First up, some thoughts on hierarchy, gods, monsters, and the nature of the Universe. Lovecraft postulated a specific type of universe in his fiction. He broke with a good deal of horror tradition by putting forth a universe where there was no Divine.  The God of the Bible is a myth, and nothing more.  He takes that one step further and puts Humanity in a universe where we are completely alone, just a biological infection clinging to life on the surface of a rock ball, hurtling through a soulless void.  For some, that idea would be bad enough (I actually find it exhilarating and liberating, but that’s another post).  Lovecraft then populates the universe with beings so alien, so powerful, so mind blasthingly outside of our understanding that they seem to be gods; are worshiped by some as gods.  But they are not gods.  The gods of our mythology are at best made up, and at worst, masks pulled over the more terrifying reality.

    There seem to be different strata of these things. Some are powerful on a multiverse level, others are galactic scourges, others dominate worlds, and yet others slink in the shadows, hunting for scraps. Cthulhu, the most famous of these things, is to my mind nothing more than a very ancient, very powerful, very strange being from another world. Likely part of or a last remnant of some ancient, ultra-alien civilization. Some say he is trapped, but I think it more likely that he simply sleeps, under the ocean (or in a pocket dimension) in a weird city, filled with alien architecture. And while he sleeps, psychic projections of his dreams have tainted Humanity, especially the more sensitive and artistically prone, leading to cults and myths and even some ‘revealed’ knowledge. But Cthulhu isn’t the chief of these aliens; he isn’t a god, he isn’t the ultimate evil. Whatever he has planned, no matter how unfathomable to humans it might be, it is still the plan of a thinking being. He/it may not conform to the physics we understand, but he conforms to some deeper, physical truth we haven’t grasped. Like all the ‘beings’ in the Mythos, he exists in the Universe and follows its rules. The rules only seem to be broken due to our lack of understanding. Once again, I cite Arthur C. Clarke, “Any sufficiently advanced technology is indistinguishable from magic.”  In the case of Cthulhu (and many of the other alien beings/species in the Mythos), there is some technology, some scientific understanding that is either beyond our current understanding, or more troubling, beyond our capability to understand (at least with our current physical brains).

    Now, where I’ll probably get controversial is with my take on a few of the others.  Hastur, Shub-Niggurath, Yog-Sothoth, and Azathoth, in particular. I think of these not as beings; not as consciousnesses, but as embodied concepts or forces. Azathoth is blind creation, the Big Bang.  When an atomic bomb is set off, it momentarily communes with Azathoth. Azathoth lives in every star, in the heart of every atom. The ‘Blind Idiot God’ is simply manifest creation, spewing forth into the void. Hastur, on the other hand, is manifest entropy; the chaos of ultimate dissipation; the winding down and crumbling of all things. Shub-Niggurath is the manifestation of biology, of organic life. She is the drive behind certain types of matter coming together and forming into basic life forms, evolving into more complex forms, and spreading throughout the Universe. She is the drive for survival inside all life to its cellular core. And Yog-Sothoth is, in a sense, the binding agent. He is physics; he is reality; he is spacetime. These manifest concepts occasionally coalesce into things more rightly thought of as beings. They become avatars of their associated ‘god.’ The King in Yellow is a shadow, a reflection of Hastur. He is a concept, become flesh. A bringer of chaos and madness; a Typhoid Mary of Entropy. The Black Goat in the Woods is a similar residue of Shub-Niggurath. And when a so called wizard tries to gain Outside knowledge from Yog-Sothoth, he or she taps into an avatar of the concept, perhaps seeing weird glowing spheres or monstrous tentacle things. If, at the core of all reality, there is a burning mass of something, with things dancing around it playing insane music, then that thing is but a bleed-off of the idea of Azathoth; something of flesh and blood (even if it isn’t flesh and blood as we understand it).

    Compared to those manifestations of concepts, beings like Cthulhu, Dagon, or Tsathoggua are almost (I stress almost) comprehensible. Though defying our common understandings of life, they still seem to be individual things, things that are the result of something similar to evolution some kind of environment somewhere else in the Multiverse.  And on a much more relatable level are species not too dissimilar to our own. I don’t just mean Ghouls and Deep Ones, which seem entwined with us in some way; offshoots of a close branch on the evolutionary tree, or something produced by genetic tampering. But things like the Flying Polyps, the Elder Things, the Mi-Go, or the Great Race of Yith are not so unlike us as to be incomprehensible.  They are alien, with alien thoughts and alien feelings.  They may be technologically and culturally very different, possibly much more advanced, but they are just other creatures, such as ourselves, clinging to the faces of planets, trying to survive in a universe that carelessly grinds us all into dust. Their plans, schemes, civilizations, and kingmaking is no less pointless than our own. Perhaps we will never share enough common reference points to be able to satisfactorily communicate or cooperate with them, but we could potentially operate on roughly the same level with a bit of time and development. I suppose the same could be said for Cthulhu and others more on his level, but the scale of time and development would likely be in the billions of years, as opposed to hundreds or thousands.

    Codifying the Mythos is tricky, and perhaps ultimately pointless. It is malleable and changes with each author who dabbles in it. I think that’s part of what makes it so wonderful and strange. The Call of Cthulhu roleplaying game, by the nature of its game mechanics, needed to do just that; to solidify and classify the unimaginable. There are times where that makes some sense in the game, but I feel that once you go beyond species like the Mi-Go or the Deep Ones, you’ve really entered the realm of Clarke’s ultra-tech, where rules of what is and could be break down. How does that play out in a story?  How does that work in a game?  That is up to the author, I guess.

-Matthew J. Constantine

Friday, July 12, 2013

A Fistful of Titans! (Matt’s Picks)



    Guillermo del Toro’s Kaiju VS Giant Robots movie Pacific Rim has finally hit theaters and it was a whole heck of a lot better than I expected.  So this week, we’re looking at the coolest giants to lumber onto the big screen.

5.  Leviathan (Hellraiser II: Hellbound)  is Lord of the Labyrinth and not shy with irony.  It’s probably a good idea to avoid going to hell.  If that doesn’t work out, at least try to keep out of Leviathan’s black light beams.  Trust me.


4.  Shai-Hulud (Dune).  Bless the Maker and His water.  Bless the coming and the going of Him.  May His passage cleanse the world.  May He keep the world for His people.


3.  Kronos (Kronos) was one of the original Greek Titans and the source of Zeus’ daddy issues.  But Kronos was also a giant space robot that rampaged across the Southwest back in the 50s, and he was pretty cool…I mean, nasty.


2.  Cthulhu (The Call of Cthulhu) spends much of his time sequestered in a secret location (I’ll give you a hint, it’s not in North Carolina).  But once in a while, he likes to come out and see how the world is progressing, how those stars are turning.  Hold on to your soul!


1.  King Ghidorah (Ghidora the Three-Headed Monster) takes the Kaiju cake.  When Ghidorah dropped down from space, it took the combined might of three other giants to drive the three headed monster away.  A great, golden dragon shooting lightening out of three heads while flying around Japan.  Awesome.



-Matt




Tuesday, June 18, 2013

Comic Reviews: Planet of the Apes & The Calling



Planet of the Apes

    Many people of my generation hold Star Wars as their ‘holy trilogy.’  I love Star Wars (the originals, obviously).  But I lean toward the Indiana Jones series.  Raiders of the Lost Ark was a life shaper for this cat.  But, if I had to go back over the history of cinema, my favorite series of films isn’t James Bond.  It’s not Star Trek.  It’s Planet of the Apes.  From the first movie, with its lambasting of stodgy religiosity and racism, to the Kung Fu-like TV series.  Five films, one season of a live action show and one of an animated series.  Love it all.  So, when the always interesting but not always good Boom! Studios launched a comic series in my beloved setting, I did take note.  But for various reasons, it took me a danged long time to finally sit down and read the first volume.


    The story takes place during the age of The Lawgiver, an idealist leader of the Apes who believes that Apes and Men can live together in harmony.  His assassination plummets the world into chaos, as cultural tensions, already near the breaking point, explode in violence, fear, and hate.  What I find interesting is that the writers have tried very hard to blend the post-Conquest world of Apes and Men living together with the silent human cattle world of the original film.  I’ve always figured the events of Escape started an alternate timeline where things might turn out differently than the world seen by Taylor.  The art is serviceable and the writing fine.  The story seems interesting and has potential.  And it certainly doesn’t do a disservice to the films.  It’s good enough that I’ll be reading further.



The Calling

    Another H.P. Lovecraft inspired comic from Boom! Studios, The Calling is a pretty good story about cultists, mass murder, dimensional collapse, and advertising.  I think the story could probably have used half again the page count, maybe more, to establish the characters a bit more, and explore some of the aspects a bit deeper.  It feels rushed.  But it also doesn’t take too long or get boring.  And it doesn’t wander, as the longer Fall of Cthulhu series did occasionally.


    The art isn’t amazing, but it’s adequate.  The writing is fine.  Mostly, I would have liked more meat to the story, more depth on the cult.  It feels like an introductory story, except that there doesn’t seem to be anything more.  Maybe there will be a follow-up one of these days.  For the gamers out there, there are a couple fun ideas for your CofC game.  Nothing Earth shattering.   But worth checking out.



Planet of the Apes: The Long War
Writer: Daryl Gregory
Artist: Carlos Magno
Publisher: Boom! Studios
ISBN: 978-1-60886-660-1

The Calling: Cthulhu Chronicles
Writers: Michael Alan Nelson & Johanna Stokes
Artist: Christopher Possenti
Publisher: Boom! Studios
ISBN: 978-1-60886-051-7

-Matt

Thursday, January 5, 2012

Dork Art: HP Lovecraft & Cthulhu


Found via Geek Art, this is an amazing piece of Lovecraft art from artist Yuji Kaida circa 1989.

--Brad

Saturday, March 12, 2011

Revisiting Lovecraft

I guess there's a reason Brad and I started this blog.  We're two dorks who think along similar lines.  While I was writing up this little post, he posted something related



I’ve been saying, off and on for the last two years or so, that I really need to get back into reading H.P. Lovecraft.  The man is one of the most influential writers in my life, basically shaped horror fiction of the 20th century, and inspired many of my favorite films and one of my favorite roleplaying games.  But I think the last time I read anything by him was more than five years ago, when I gave the very dense The Dreamquest of Unknown Kadath a skimming.  A few weeks ago, around the same time I started getting interested in running a roleplaying game again, an anthology called Cthulhu’s Reign passed before my eyes.  On a whim, I picked it up and read the first story on my way home from work.  Not bad.  And the second story.  Pretty good.  That’s all it took.  I picked up my old Del Ray edition of The Best of H.P. Lovecraft, and started reading one of his major classics I’d somehow never gotten around to, The Dunwich Horror.


And the love returned.  I started watching some movies inspired by his work, either directly or in some cases, very indirectly.  I pulled out my old Chaosium Call of Cthulhu roleplaying game.  Watched some videos on YouTube, and finally got around to watching the vague adaptation of The Color Out of Space, Die Monster, Die! with  Boris Karloff.


Then yesterday, a new Barns & Noble leather bound edition of Lovecraft’s ‘Complete Fiction’ hit the shelf.  It’s a handsome volume to be sure, and it feels good hefting a monster leather bound book.  What can I say?  I picked up right where I’d left off that morning reading The Shadow Out of Time.  Man, I’m loving this.


Lovecraft’s vision of a blind, uncaring universe where the hopes and dreams of mankind are like tears in rain, and the whole of human history is the briefest of footnotes in the cosmic reckoning is such a breath of fresh air after so much human-centric horror, like ghost stories and possession tales.  The gods of Lovecraft aren’t gods at all, but beings so outside, so beyond our ability to comprehend that even the hint of truth will drive people mad.  They don’t want our worship.  They don’t want our fear.  They don’t even know we exist, and if they did, they would care like we care about gnats. 

This is hardly all I’ve got to say on the subject.  But I felt I had to say something.  I’m going to go back to The Shadow Out of Time now, and find out just what horrors our poor old professor is about to find under the deserts of deepest Australia.


If you haven’t read Lovecraft, do so.  Pick up any given anthology.  Start with some easy stories, like The Outsider, Cool Air, or Pickman’s Model.  Then try some of the bigger tales, like The Shadow Over Innsmouth, and the maybe eventually film destined At the Mountains of Madness.  Check out The Dunwich Horror, for sure.  And maybe take a taste of his more fanciful stories with The Cats of Ulthar.  It’s good stuff. 


-Matt